Jahr Anpassung of the Classic Russian Card Game Durak (Kartenspiel), Battle of Durak (Kartenspiel) Merkmale New Rules, Complex Strategies, and a. "Durak" bedeutet Narr. Der Narr in diesem Spiel ist der Verlierer – der Spieler, der noch Karten hat, wenn alle anderen Spieler keine Karten mehr haben. Das auf. Übersetzung im Kontext von „durak“ in Deutsch-Englisch von Reverso Context: Durak ist zweifellos das beliebteste Kartenspiel in Russland.
DURAK FULLRead reviews, compare customer ratings, see screenshots and learn more about Durak Online card game. Download Durak Online card game. Übersetzung im Kontext von „durak“ in Deutsch-Englisch von Reverso Context: Durak ist zweifellos das beliebteste Kartenspiel in Russland. With Durak - Fool Or Not, you can play this game wherever you want! How to play: Durak - Fool Or Not has the classic rules of the worldwide known game.
Durak Rules Introduction VideoHow To Play Whist (2 Player)
The attacker plays a card in the middle and the defender has to beat that card. If the attacking card is a non-trump card then the defender can beat that card with a higher ranking card in the same suit or with a trump card.
And if the attacking card is a trump card then the defender can beat that card with a higher ranking trump card. If the first attack is defended by the defender successfully then the attacker can do another attack.
The attacker can do a maximum of six attacks. As soon as the defender runs out of the cards, the attacker cannot do more attacks even if the six attacks are not completed.
The main attacker may receive help from other players. The other players can also attack if the main attacker allows. But the total number of attacks done on a defender in one turn should not exceed six and If before six attacks the defender runs out of cards then any more attack should not be performed.
Get rid of your cards fast to avoid losing this game! Find the video tutorial and written explanation for how to play durak below.
Six cards to each player, one card at a time. The next top card is flipped up, and the remaining deck is placed on top of it. The suit of the card flipped up is the trump suit for the round.
The object of the game is to avoid being the last player with cards. During game play, there are attackers and a defender. The first attacker is the player with the lowest trump card.
The first defender is the player left of the first attacker. An attack consists of a player playing a card into the middle.
A defense is made by beating the card played. Once this has been determined, the dealer shuffles the cards and offers the deck to the player to his right for the cut.
After the cut, the dealer then distributes the cards to the players in a clockwise direction, face down and one by one.
The dealer continues distributing the cards until each player has a total of six cards. The dealer then removes the bottom card from the remainder of the deck and places it face-up in the center of the table.
The suit of this exposed card is then set as the trump suit for the hand. He then places the remainder of the pack partially on top of this card, usually set at a 90 degree angle to form the draw pile or talon.
The game consists of a series of rounds or "battles" which usually consists of two players, one attacker and one defender. The player with the lowest card of the trump suit in his hand will be the first attacker and the player to his immediate left becomes the first defender.
The attacker begins by selecting any card from his hand placing it face up on the table. The defender must then respond by attempting to play a higher card of his own if he has one.
If a card of the trump suit was played, any higher ranked card of the trump suit can beat it. If a non-trump card was played, a higher ranked card of any suit can beat it, as can any card of the trump suit.
The defender's card should be played on top of the attacker's card. If the defender does not have or elects not to play a higher card than the attacking card, he can concede defeat of the battle, and simply pick up the attacking card and add it to his hand.
In this case the attacker is said to have won the battle. However if the defender is able and elects to play a card higher than the attacking card he wins.
In this case, the attacker as well as any other opponents except the defender may play additional cards to the table that the defender must also beat.
Players may do this if they have a card of the same rank as a card that is currently still on the table from this battle. However, they may not do so if the total number of current attacking cards exceeds the total number of cards remaining in the defender's hand.
The defender must then beat each of these additional attacking cards by playing a higher such card from his hand on top of the attacking card.
If he is unable to beat every attacking card he must take every card currently played to the table.
However, if the defender is able to beat each of the attacking cards, the defender prevails and is said to win the battle. When the defender wins the battle, all the cards currently played to the table are set aside to a discard pile, not to be used further in this hand.
If the original attacker wins the battle, the turn passes to the player to the immediate left of the last defender. That player becomes the new attacker and the player at his immediate left becomes the new defender.
However, if the defender wins the battle instead, the defender becomes the new attacker and the player at his immediate left becomes the next defender.
After each battle, each player who has less than six cards in his hand then draws cards into his hand to replenish the hand back to six cards.
The face-up, exposed trump card is considered the last card of the talon, so this would be the last card drawn from the pile. The order of drawing starts with the attacker, then the defender and clockwise around the table.
Once the talon is depleted, play continues but players no longer draw cards after each round. Play continues in this manner until the draw pile is exhausted.
After this, play continues as normal, however players do not replenish the hand at the end of each battle and instead continue with the cards remaining in the hand.
Immediately upon playing the last card from his hand, that player drops from the game. If a player who runs out is the current attacker or defender, the battle immediately ends, with the player who played his last card considered the winner of the battle.
If he was the attacker and would thus normally become the attacker , the player to his immediate left becomes the next attacker. The last player with cards is said to be the loser for the hand.
This player is also required to gather all cards, shuffle and deal the next hand. The player to his immediate right would become the first attacker for the next hand with the dealer becoming the first defender.
One Winner : In many games rather than continuing, once the first player manages to play his last card the hand ends with that player being declared the winner.
In that case, the player to the winner's immediate left becomes the next dealer and the winning player becomes the first attacker during the next hand.
Durak with Epaulettes : In a whimsical twist, some players add the Epaulettes optional rule. In this rule, if the last winning card in a hand is a six, the player who still has cards remaining must literally put the six on his shoulder called an epaulette.
If two sixes were part of the last winning play, the player must put one of the cards on each shoulder full epaulettes. Passing : The basic variant described above called throw-in or podkidnoy is the most common version of Durak to be played.
However, there are several other variants that are often seen. One of these is the passing variant called perevodnoy.
The rules for the other two variations will descibed in the Variations section. Attacking Attacker reveals a card from his hand by placing it on the table so all can see.
After the first card has been defended all players become attackers and may add cards to the table as long as they are of the same face value as other cards in play.
Maximum cards to be defended must be as many as have been originally dealt to each player 6 or 7 or until the defender runs out of cards, whichever is less.
Defending Defender must respond to the revealed card by beating it with a card of the same suit of higher value or a card of the trump suit.
If the defender has no appropriate card he must pick up the card and add it to his hand, thereby losing his turn to attack. If the defender picks up the first attacking card, the turn is over.
If the defender beats the first card, all other players may join in as attackers. Defender must beat all revealed cards.
Otherwise he must pick all cards in play including ones that have been beaten. A successful turn ends when the defender beats all attacking cards.
All cards that have been revealed during this turn are removed from the game. End of Turn When a defender has successfully beaten all the attacking cards, all the cards that have been in play are removed from the game.
Every player must take his turn to refresh his hand by taking as many cards from deck as needed to bring his hand to a total of as many as have been originally dealt to each player 6 or 7.
The original attacker refreshes his hand first. All other attackers follow in clockwise order. Defender refreshes his hand last.
If the deck has been exhausted, players who are left empty handed withdraw from the game. They are lucky, for they will not have a chance to lose.
The player who completed a successful defence becomes the next attacker against the player to his left. If the defender was not successful, the player to his left becomes the attacker.
Endgame The endgame begins as soon as the deck is exhausted and there are no more cards to refresh one's hand.
As cards and players are eliminated, strategy becomes much more important than luck. The last two players battle out their fates, until one player remains with cards in hand.Free Spider Solitair with your friends! West greift mit dem B an, und Nord schlägt ihn mit dem K. Wenn Sie diese von Golden Seven anderen Spieler erhalten haben als eine während einer Verteidigung aufgenommenen Karten Redmoon, können Sie sie nicht für die aufgedeckte Trumpfkarte eintauschen. Wholesale Video Games - Net 30 Contracts. In the second and subsequent hands of a session, the player to the left of the dealer begins the play. The defender happens to be able to beat it. In the second case, game play is Lottozahleb necessarily as obvious. Defender must beat all revealed cards. Remember, the last player with cards in their hand is the loser, and you have to draw more cards until there are none left in the draw pile. After the first hand, the loser of the last hand deals the next. The Bwin Registrieren is the next player in turn after the attacker - normally the player to the attacker's left. The defender succeeds in beating off the whole attack if either: the defender has beaten all the attack cards played so far, and none of the defender's opponents is able and willing to continue the attack; the defender succeeds in beating six attacking cards; the defender having begun the defence holding fewer than six cards has no cards left in hand, all the defender's cards having been used to beat attack cards. Preparation Except Dr Oetker Gelierzucker the first game of the evening, the loser of the previous game is the dealer. Large Deck Use one deck of 52 cards. After the Defender plays any cards he intends to play to attempt to beat the attackers cards, he also draws from the stock to replenish his hand to five cards as appropriate. Place it on the middle of the table, place the deck on top of the revealed card, covering it half way.